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Road fighter famicom
Road fighter famicom










Winners earn "game points," which accumulate toward a ranking.

  • National Online Match - Online multiplayer against a single opponent.
  • Road Fighter Challenge - Basic Chase HQ-esque mode which offers the players visual upgrades and tuning points for cars.
  • In addition, the game includes music from beatmania IIDX and Dance Dance Revolution series, as a form to promote another Konami arcade games.

    road fighter famicom

    Its opening theme "Take Me Higher" was composed (together with the system music) by Sota Fujimori and it was included on beatmania IIDX 18 Resort Anthem as a playable song. This game is Konami's answer to Sega's Initial D Arcade Stage 4 and Namco's Wangan Midnight Maximum Tune in terms of card-based games, or Taito's Chase H.Q. The game includes numerous licensed vehicles, which can be saved using Konami's e-AMUSEMENT Pass containing tuning and customization data.

    #Road fighter famicom professional

    Tracks are set in real-life locations and are all based on race courses from previous Konami racing titles, including Enthusia Professional Racing and the GTI Club series. The game features 3D-enhanced graphics, with a mounted pair of goggles used to view the effect. Road Fighters is the Japan-only sequel to the original Road Fighter, released in arcades in 2010. Unlike Midnight Run, it takes place on touge roads. It is an improved version of Midnight Run: Road Fighter 2, though it gives you more of the normal or tuned cars, and the rules remain the same. Winding Heat is the sequel to Road Fighter and Midnight Run, released in arcades in 1996. The player also has a unique selection of normal cars and tuned cars. Although different from the 2-D Road Fighter, the scenery is similar to other racing games set in Japan such as Initial D Arcade Stage and Wangan Midnight, except the cars are not licensed. Midnight Run: Road Fighter 2 is the sequel to Road Fighter, released in arcades in 1995, and on the PlayStation in 1997. Main article: Konami GT Midnight Run: Road Fighter 2 Midnight Run: Road Fighter 2 Konami Man will make a cameo appearance, flying by the side of the road if the player progresses to a certain point in the level without crashing (not included on course 2 in NES and Famicom versions).

    road fighter famicom

    Trucks go on a straight way, but colliding with them will blow up the player's car. Blue cars vary in the way they change their lane. Red cars are a little less likely to appear, but they will change the lane they are travelling in once to get in the way of the player. Yellow cars will travel along a straight line and occur in large numbers. The NES and Famicom version have a total of 6 types of cars, 1 yellow and red, three blue and one truck. If the player crashes into any other car or slips on occasionally appearing patches of oil, the car will begin to spin out and if not corrected may crash into the side barriers, causing a loss of 5-6 fuel units. The player has a limited amount of fuel and can earn more by touching special multi-colored cars. Pressing the 'B' button raises the player's speed to around 196 km/h while pressing the 'A' button skyrockets the speed to 400. In the arcade version, 6 stages were contained. The first and second levels contain 4 courses, ranging from grassy plains to an over water bridge to a seashore, mountains and finally a forest area. Road Fighter was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs on March 24, 2010. The arcade game was released for i-mode phones in Japan in 2005.

    road fighter famicom

    The game was included on Konami Arcade Classics in 1999 and on Konami Classics Series: Arcade Hits for the Nintendo DS. The game was later released for the MSX home computer system (1985), and Nintendo Entertainment System in Japan 1985 and Europe 1991, and followed the same format as the original.

    road fighter famicom

    UK cover of the NES version of Road Fighter.










    Road fighter famicom